What's new

Changelog

Every update to Danger Zone, the website and the shop, newest first.

New

  • Added:
    Optimized tablet (Settings): a simpler, flat map view for lower-end PCs.
  • Added:
    Simple compass: a 16-direction compass in the top-right corner.
  • Added:
    Squad markers (Settings): your teammates show as blue icons near the top of the screen. When a teammate is off-screen, an arrow points their way.
  • Added:
    Two parachute modes (Settings):
    • Modern (default): hold SPACE while falling to open it.
    • Classic: it opens as soon as you jump and stays open until you land.
  • Added:
    The parachute no longer closes mid-air or opens on its own, and it has new open and close animations.

Repulsor Detector

  • New tablet upgrade for $1600.
  • The next supply drop location shows up on your tablet map in white.
  • Hexes with a placed repulsor show up in purple.

Repulsor

  • New first-person animations. Placing a repulsor makes you crouch and stop, the same as planting C4.
  • While your squad already has a repulsor placed, carrying a second one slows you down. Hold right-click to destroy the old one.
  • Hold R with a repulsor in hand to scrap it for $2000.
  • Destroying an enemy repulsor earns you $800. Your whole squad hears an alert when your repulsor goes down.
  • Fixed:
    Bump mines and fists no longer go off by accident when you switch weapons.

Turrets and cages

  • Sentry turrets can't see players who stand still. A flashbang blinds them for 6 seconds, and explosives, fire and sniper rifles do double damage to them. They fall apart when destroyed.
  • Hold E to pay for a loot cage. Cages can now be blown open with C4, an HE grenade, a breach charge or an exploding safe.
  • The High-Res upgrade is now found only inside cages.

Balance

  • Added:
    Grenade Kit in the shop for $1000: HE, molotov, flash and smoke.
  • Changed:
    Weapon loadouts in the shop have been reworked. The Deagle is the only heavy pistol left.
  • Changed:
    Duo players now spawn with 120 HP (was 110).
  • Changed:
    Fall damage now works like CS:GO, and ExoJump cuts it a lot.
  • Changed:
    More items on every hex.
  • Changed:
    The final safe area no longer ends up out at sea.

Drones

  • Drones fly more like they do in CS:GO and steer around trees, towers and poles.
  • Drops land right in front of you. If you're in a tunnel, the drop comes down above you after a short wait.
  • Fixed:
    Piloted drones no longer clip into walls.

Maps

  • New spawn points on every map, spread more evenly.
  • Supply drops only go to the main island.
  • Removed the forced grass on Sirocco.

Visuals and HUD

  • The end screen shows "N/A" for players who didn't play.
  • Improved death effects.
  • New icons, and a refreshed shop, lobby, spawn screen and spectator map.
33 changes

Halloween is over

  • The Halloween event has ended and the pumpkins are gone from the maps.
  • You'll find more ammo boxes and a bit more cash on the maps.

New content

  • Added:
    Paid loot cages: locked cages now appear on every map. Pay to open one and get better loot. They can survive explosions.
  • Added:
    Sentry turrets: automated turrets now guard parts of the map, and some can also turn up as loot.
  • Added:
    Tablet upgrades as loot: Drone Intel, Drone Pilot and the high-resolution map upgrade can now be found on the ground and inside cages.
  • Added:
    C4 in crates: C4 can now drop from loot crates.

Tablet

  • Upgrades now have their own lights and animations, in your hands and on other players.
  • Taking out the tablet and switching between upgrades is smoother.

Gameplay

  • Bump mine landings: after landing from a bump mine your screen shakes slightly and your aim is shaky for about a second.
  • Repulsor: a repulsor bought in mid-air is now delivered once you land.
  • Picking up weapons: you now automatically drop your current weapon when picking up another one for the same slot.
  • Spawns: players start further apart, and spawning right next to another squad is no longer possible.
  • Redeploy: respawn timing is more consistent.

Zone and match pacing

  • The danger zone now closes in bursts of missile strikes instead of spreading steadily.
  • Late-game pacing has been rebalanced, so matches no longer drag on at the end.
  • The last safe area is now closed off by gas from the areas around it.

Economy

  • Changed:
    Bump mines now cost $900 (was $700).
17 changes

Website

  • Added:
    The FAQ and patch notes show a table of tablet buy binds.
  • Changed:
    The server list shows mode tags, such as Open.
2 changes

Breach charge

  • The breach charge now flies exactly like in CS:GO.
  • It sticks on its first contact with a surface.
  • If the surface under a stuck charge disappears, the charge falls off and drops like in CS:GO.

Parachutes on maps

  • The parachutes from CS:GO are back in their places on Blacksite and Ember every match.

Safes

  • New: the safes from CS:GO with a green glow.
  • Hold E for 6 s at a safe to plant a charge. You can't move while planting.
  • Once planted, the safe glows red, charges and lights appear on it, and the tablet shows a "$" and an alert.
  • After 25 s the safe blows up and damages everyone nearby. The door flies off and $500 drops out, for whoever gets to it first.
  • C4 exploding next to a safe opens it too.

C4

  • Real C4 works: plant it anywhere.
  • New sounds: the bomb beeping and the shockwave of the explosion, which nearby players hear as it reaches them.
  • The bomb disappears after it explodes or is defused.
  • C4 can now drop from explosive crates.

Fixes

  • Fixed:
    Crates no longer float down in slow motion after an explosion.
14 changes
Danger Zone

Gameplay and HUD

Gameplay

  • New fixed spawn points on every map. Pick one like in CS:GO, by hovering over it.
  • Spawning mid-match picks a random free spot, keeping your distance from other players.
  • If you leave a match and reconnect, you can no longer rejoin it.
  • The healthshot gives a short speed boost, like in CS:GO.
  • Under water you have a limited air supply and start drowning after 3 s.
  • The number of missiles in the zone depends on how many players are alive.
  • Extra loot appears near the end of the match.
  • The repulsor gives brief protection after you spawn.
  • Warmup fixes.
  • New map: Arctic (dz_arctic).

HUD

  • New spectator HUD: its own map, a card for the watched player, a respawn countdown and info on your squad mates' redeploys.
  • New message bands (cutoff, redeploy, "still in").
  • On the tablet, a dead squad mate keeps a skull until they redeploy.
  • Players out of a match, and servers with fewer than 4 players, see match messages.

Voice & chat

  • New rules for who you can hear during spawn selection and in game.
  • Team chat reaches only your squad.

Ranking

  • Calibration takes 5 matches instead of 15.
  • Solo and duo players earn rank under new rules.
  • Warmup kills no longer count toward stats.
19 changes

New binds

  • Added:
    tabletbuy_openopens the shop on the tablet (you must be alive).
  • Added:
    tabletbuy_buy_<id>buys an item without opening the tablet (you must be alive, not on !spectate, with the tablet in your inventory – it doesn't have to be in your hand; max 1 purchase per 0.3 s).
  • Added:
    dz_use tablettakes out / puts away the tablet (you must be alive).
  • Added:
    dz_use bumpminetakes the bump mine into your hand (if it's in your inventory).
  • Added:
    dz_use fiststakes your fists into your hand (same as above).
  • Added:
    dz_use shieldtakes the shield into your hand (same as above).
  • Added:
    dz_use breachchargetakes the breach charge into your hand (same as above).
  • Added:
    dz_use repulsortakes the repulsor into your hand (same as above).

Tablet buy binds

Every shop item has its own bind; the CS:GO form works the same. Example: bind F1 tabletbuy_buy_armor

Tablet buy binds
ItemPriceBind
Sidearms
Knife$200tabletbuy_buy_knifetabletbuy_buy_drone_knife_purchase
Zeus x27$300tabletbuy_buy_tasertabletbuy_buy_drone_taser_purchase
Glock-18 / P2000 / P250$300tabletbuy_buy_pistoltabletbuy_buy_drone_pistol_purchase
Tec-9 / Five-SeveN$500tabletbuy_buy_pistol_midtabletbuy_buy_drone_pistol_mid_purchase
Desert Eagle / R8 Revolver$1,500tabletbuy_buy_pistol_heavytabletbuy_buy_drone_pistol_heavy_purchase
Heavy
Nova / Sawed-Off / MAG-7 / XM1014$1,000tabletbuy_buy_shotguntabletbuy_buy_drone_shotgun_purchase
MAC-10 / PP-Bizon / MP7 / P90 / UMP-45 / MP5-SD$1,200tabletbuy_buy_smgtabletbuy_buy_drone_smg_purchase
Galil AR / FAMAS$2,400tabletbuy_buy_rifletabletbuy_buy_drone_rifle_purchase
SSG 08$3,200tabletbuy_buy_ssg08tabletbuy_buy_drone_ssg08_purchase
Supplies
Kevlar + Helmet$500tabletbuy_buy_armortabletbuy_buy_drone_armor_purchase
Ammo Box$700tabletbuy_buy_ammoboxtabletbuy_buy_drone_ammobox_purchase
Medi-Shot$700tabletbuy_buy_healthshottabletbuy_buy_drone_healthshot_purchase
Bump Mines$700tabletbuy_buy_bumpminetabletbuy_buy_drone_bumpmine_purchase
Repulsor$3,000tabletbuy_buy_repulsortabletbuy_buy_drone_repulsor_purchase
Upgrades
Mobility$1,000tabletbuy_buy_mobilitytabletbuy_buy_drone_mobility_purchase
Riot Shield$1,000tabletbuy_buy_shieldtabletbuy_buy_drone_shield_purchase
High-Res Map$4,000tabletbuy_buy_highrestabletbuy_buy_drone_highres_purchase
Drone Pilot$1,000tabletbuy_buy_dronepilottabletbuy_buy_drone_dronepilot_purchase
Drone Intel$800tabletbuy_buy_droneinteltabletbuy_buy_drone_droneintel_purchase
Other commands
CommandWhat it does
tabletbuy_openTakes out the tablet on the shop (not during warmup).
dz_use tabletTakes out / puts away the tablet.
dz_use bumpmine / fists / shield / breachcharge / repulsorTakes that item into your hand if you carry it; the weapon_ prefix is optional.

Health & healing

  • Spawn health: solo 130, duo 110, squad of 3+ 120 (before: every squad 120).
  • Medi-Shot works like in CS:GO: +50 HP over time, then a 6.5 s boost: you take 10% less damage and run up to 20% faster (the speed fades in the last second).
  • You drown after 3 s under water (was 12 s).
  • Spawn protection: 5 s after the heli drop (was 3 s), 3 s after a repulsor respawn (was 2 s).

Squad & voice

  • say_team reaches only your squad.
  • Dead players hear each other only when neither of them has a living squad mate – no more passing on what ghosts see.
  • Late join is no longer offered to someone who already played this match (reconnecting no longer resets redeploys or gets you past a squad wipe).
  • Players are solid again – no walking through anyone, squad mates included. A repulsor respawn never puts you inside another player.

HUD

  • New compass. During warmup you can choose on the tablet how it is displayed.
  • New bands: "<mate> redeployed", "N mates alive" and the timers of up to 2 squad mates on their way back.
  • The redeploy countdown shows as "Redeploy in 00:45".
  • Tablet map: a skull marks where a squad mate died, until they redeploy.
  • Picking up a bump mine: hold E with a progress bar (instead of the text in the middle of the screen).
  • New toast icons (pumpkin loot, broken shield).

Spectator HUD – rework

  • Top bar: missile timer, current zone, players alive.
  • Watched player card: HP, armor/helmet, ammo, money, kills, redeploys, damage.
  • Squad list with redeploy timers. The map is a separate panel.

Zone & loot

  • The zone speeds up when few players are left (about 2 free hexes per player at the start, 0.5 at the end). It never slows down.
  • Supply drops on zones 3, 5, 7 … 23 (were 1, 3, 5).
  • Fists vs heavy crate: 8 heavy punches (were 20).
  • Repulsor in the gas: 50 dmg every 8 s, so it breaks after 2 hits (before: damage grew the deeper it was in the gas).

Servers

  • When a new match starts on another server, players out of their match – or everyone, if the server has fewer than 4 players – see "New match starting on X with N players. Type !connect X".
30 changes

Zone Supervisor

  • The zone now adapts to how many players are left. When the lobby thins out (deaths, squads wiped, people leaving – even in wave 1), waves send more missiles so the safe area stays sized to the players still in the match.
  • The later in the match, the less room per player.
  • It only ever speeds the zone up – a full lobby keeps the normal pace.
  • Match length now reaches its full duration at 16 players (was 24), so a full server gets the full-length match.

Collisions & repulsor

  • Players collide with each other again (no walking through people).
  • Repulsor respawn picks a free spot next to the beacon, so you never spawn inside another player or through a wall.

Supply drops

  • Supply drops no longer land in the water on hexes that are mostly sea.

Maps

  • The "Land" map versions now ship with their configs: Blacksite Land, County Land, Ember Land, Junglety Land, Sirocco Land.

Bug fixes

  • Fixed:
    Fixed HUD text sometimes staying hidden after reconnecting or taking over a player slot.
9 changes

Danger Zone

  • Redeploy is now available during the first 3 zones (was 2). Players who join late can also deploy during the first 3 zones.
  • Squad eliminated: once your whole squad is down with nobody left to come back, the squad is out and there are no more redeploys. Everyone sees a "Squad eliminated" message with the players' names.
  • Fixed spectator effects carrying over to players after they respawn.

Joining the server

  • Players without a CSRep.gg trust score, with or without Prime, can now join with at least 750 hours in CS2. Your Steam game details must be public.
  • If CSRep.gg has no score for you yet, you can try again after about 10 minutes instead of waiting days.
5 changes

🎃 Halloween Update – Pumpkins

Pumpkins now appear on every map. They sit on spots where no loot spawned and are spread evenly across the map.

Touch a pumpkin

  • It laughs, bursts and launches you harder than a bump mine.
  • Everyone it launches takes a bit of damage. Players standing nearby get launched too.
  • You always get a random item: a pistol, a grenade, a healthshot, kevlar with a helmet, an exojump, a parachute, a bump mine or a breach charge.
  • If you have no room for it, the item drops on the ground.

Shoot a pumpkin

  • It explodes like a TF2 pumpkin bomb.
  • The blast hurts everyone nearby, including you and your squad. Nearby pumpkins can go off too.
  • It drops some cash.

Zone

  • Updated the look of the zone.

Drones

  • Drones can now carry pumpkins.

Server access

  • All players now need a CSRep.gg trust score of at least 50 to join, with or without Prime.
  • Accounts without a trust score can no longer join.
  • Accounts that were never checked will be checked automatically on their next join.

Leaderboard

  • The leaderboard now only shows players with a trust score.
  • Banned players are removed from the leaderboard.
  • Ranks are recalculated without the removed players.

Spectating

  • You can now see a teammate's tablet while spectating them.

Performance

  • Optimized particles.
  • Optimized pumpkins.

Bug fixes

  • Fixed:
    Fixed the view when spectating a teammate who is flying a drone: the camera no longer drops to the pilot's body height and the area around the drone is shown correctly.

Credits

  • Pumpkin model: "Halloween Pumpkin - low poly" by KarolinaRenkiewicz, licensed under CC BY 4.0. The model was rescaled and adapted for CS2.
  • Sounds: "Witch Laugh" (DRAGON-STUDIO) and "Wet Squelch Impact" (Universfield) from Pixabay.
21 changes

New features

  • Added:
    Drone Intel – new store perk ($1000).
  • Added:
    Rappel – new helicopter rope mechanic with a rope that is visible in first and third person.
  • Added:
    Report menu – type !report to open a simple step-by-step menu: pick a player, pick a reason, done.
  • Added:
    New map: Ember
  • Added:
    Redeploy warning – a countdown warns you before redeploys close for the rest of the match.

Gameplay changes

  • Riot Shield – now in the store ($1000) and can be found on the map (up to 2 per match). Its health shows on your HUD. Hits on the shield shake the screen and play impact sounds.
  • Underwater shooting – weapons are much less accurate while you're underwater.
  • Breach Charge – sticks to surfaces more reliably.
  • Fists – smoother draw, heavy punch and inspect animations.
  • Spawns – fixed players sometimes spawning twice.

Economy & store

  • Starting money increased.
  • Every zone wave now pays a flat $750 (it used to grow from $50 to $600).
  • The exploration bonus is doubled ($50 → $100).
  • Drone Pilot price reduced from $2000 to $1000.
  • Bump Mines moved to the Supplies tab.
  • New store icons for High-Res Map, Drone Pilot and Drone Intel.

Loot

  • SMGs are now twice as common as shotguns.
  • More ammo boxes and knives on the map. Riot shields now spawn in the world.
  • Fewer ExoJumps and Medi-Shots.
  • Light cases no longer contain ExoJumps.

Ranked

  • Climbing above your target rank is gradually slower.
  • Smaller guaranteed rewards for top-3 finishes, especially above your target rank.

Visuals & audio

  • New look for the gas zone edge, with a ring on the border of the safe area.
  • The supply drone now carries crates on 4 visible cables.
  • ExoJump sound now ramps up while you hold jump, like in CS:GO.
  • Weapon glow on dropped items fixed.
  • Radar, spawn select, spectator HUD, lobby and buy menu layout fixes.
  • The end screen supports the new map.
28 changes

Perks

  • Added the Drones upgrade. It is now the starting perk.
  • Added the Exploration bonus perk.

Drone Pilot

  • Drone Pilot is now in the shop, and the shop is the only place to buy it.
  • Drone explosions from the Drone Pilot upgrade no longer deal damage. After 3 seconds, the drone bursts into fire, like a molotov.
4 changes

Spectating

  • Spectators now get their own HUD showing the player they're watching and a kill feed.
  • You can only spectate your own squad after you die.
  • The spectator map can be zoomed in and out, and each spectator's zoom is kept separately.

Crate outlines

  • Every crate on the map now has a coloured outline, so you can spot it and tell its type from a distance:
    • Red – weapon crates
    • Light blue – tool crates
    • Yellow – explosive crates
    • Orange – supply drops

Drone Pilot

  • Take control of a drone from your tablet and fly it yourself. The drone you're about to take over is highlighted in purple on the tablet map.
  • Grab things with the claw. Markers show nearby crates and items. The closest one gets a claw icon when it's in reach, and a click picks it up.
  • Carry more than crates. Drones can now pick up loose weapons, armor, money and other items, not just crates.
  • Steadier flying. Up/down controls react instantly, and carried crates swing much less.
  • Drone orders work like CS:GO. Single weapons arrive on their own, while knives, armor, ammo, healthshots and bundles arrive in a crate.
  • Self-destruct. A self-destructing drone now explodes and leaves a patch of fire when it hits the ground.
  • See your squad. While piloting, you can see outlines around yourself and your teammates.
  • Tablet stays out. Releasing TAB no longer puts the tablet away while you're flying a drone.
  • Up to 5 drones per player. The scout drone cooldown is gone. The tablet map always shows all your drones, plus a separate marker for the nearest drone you can pilot.
  • Tablet notifications. The top-left corner of the tablet now shows purchases, delivery times, drone status, paradrops and gas warnings.

Cash is now on the ground

  • Small $50 cash stacks now spawn around the map, up to 6 in one area.
  • All money amounts are now rounded to $50, so there are no more odd values like $12.

Money bags

  • Shooting or hitting a money bag now knocks cash out of it.

Other

  • The red "next zone" prediction on the tablet map now stays visible until that area is completely covered by gas.
  • Tablet swapping now uses old animation from CS:GO.
23 changes

HUD & screens

  • New end-of-match screen.
  • New kill feed, which also shows when a whole squad is wiped out.
  • Spectator HUD for dead players and spectators.

Ranking

  • New rating system: your rank now reflects how you performed against the other players in the match, not just fixed points.
  • Ranked matches need at least 6 players at the start.

Gameplay

  • Squads unlock at 5 players.
  • Match start: the countdown begins with 2 players. The match starts after 2 minutes, or right away once 8 players are on the server.
  • Map change after a match is 5 seconds shorter.
  • More pistols on the map: up to 5 per area.
  • Gas approach sound can be heard from twice as far away.
  • Player models: three agent variants in the jumpsuit, each with a different face and skin tone.

Fixes

  • Fixed:
    Redeploy map shows a skull on the exact spot where you died.
  • Fixed:
    Gloves come back properly after respawning.
  • Fixed:
    Muted players stay muted in voice chat.
14 changes

New gameplay

  • Added:
    Missile strikes: launch, visible flight path and impact effects, tied into zone pacing.
  • Added:
    Redeploy: respawn during the early zones, late joiners deploy into a running match, limited lives with a last-life warning.
  • Added:
    Spectator mode via !spectate.
  • Added:
    Voice rules: squad and proximity based, depending on game phase; short "last words" window at the death spot.
  • Added:
    Underwater screen effect.
  • Added:
    Squad ping visible only to your squad; teammates get an outline glow.
  • Added:
    Fists: every player now carries fists with custom punches and disarm.

Zone & gas

  • Zone rebuilt on a hex grid; gas now grows directionally and creeps toward players instead of closing a whole cell at once.
  • Warning sound when gas approaches.
  • New layered gas visuals and improved closing of the final zone.
  • Zone shown as discs on the radar and tablet map.
  • Siren plays shortly before a zone closes; next-zone voice announcements restored.
  • Grass disappears inside gassed zones (Blacksite, Sirocco, Junglety).

Squads & lobby

  • Squad invite system with a warmup lobby panel and notifications.
  • Squads require a minimum player count on the server; below it everyone plays solo, and existing squads dissolve.
  • Warmup: dead players see the real scoreboard under TAB, living players get the squad panel on the tablet. Warmup tablet can't be dropped.

HUD & screens

  • Old perk-pick, position-pick, tablet map and tablet store screens removed and replaced with new spawn select, store, map, lobby and player HUD screens.
  • Spawn selection rewritten.
  • Tablet map supports rotating and static radar.

Items & equipment

  • Bump mines / breach charges: stick to moving objects, have armed and defuse states; placing over the limit detonates your oldest mine.
  • Drone: reworked cargo delivery and cargo loss, tracks tablets, frees itself when stuck, reacts to power outages.
  • Rope / rappel: more accurate movement and collisions, tuned fall speed, air steering.
  • Parachute and exojump pickup simplified.

Balance

  • Zone payouts and item spawn distribution adjusted; wave payouts round cleanly.
  • Minimum match duration reduced; more cells per wave.

Fixes

  • Fixed:
    Fixed client crashes at match end.
  • Fixed:
    Fixed a crash from callbacks firing on destroyed objects.
  • Fixed:
    Fixed plugin-spawned props missing their model on spawn.
28 changes
Danger Zone

Update

  • Fixed aspect ratio command
  • Added Teams mode
  • Fixed Exojump/Armor model display on the player model
  • Fixed damage dealt to the Repulsor by the zone
  • You now keep your perk after respawning from the Repulsor
  • Zone-based item spawning: you spawn with items depending on the zone number
    • After 1st zone: spawn with knife
    • After 2nd zone: spawn with Glock
    • After 3rd zone: spawn with Deagle
  • Added impact sound for cases
  • Added Repulsor to supply drops
  • Added !solo command for solo play
  • Auto-teaming after game start
  • Note: Pick position HUD currently doesn't show special icons for teams - coming in the next update
  • Note: Tablet doesn't yet display your teammates - coming in the next update
15 changes
Danger Zone

Update

  • Repulsor now takes damage
  • Balanced item spawns across the map
  • Items can now spawn without crates
  • Fixed glow around items
  • You now keep 50% of your money after death (increased from 20%)
  • All servers now support SDR connections instead of VPN (primarily benefits players from Russia) - simply enable the "Use Steam VPN" option in the tablet
6 changes
Danger Zone

Update

  • Added the ability to pick up Bump Mines from the ground
  • Initial steps to balance red box spawning (max one big red box per hex)
  • Fixed picking up ammo from the ground for pistols
  • Molotov distance: will now detonate after 60s or after touching the ground
  • Fixed an issue where ESC would block the buy menu
5 changes
Danger Zone

Maps

Danger Zone Beta is now live!

  • Drones V1 are now active.
  • Zone speed adjustments
  • Fixed Bump Mine turning into Decoy bug
  • Stability Improvements

Maps

  • Various improvements to Junglety
  • Various improvements to Blacksite
6 changes
Danger Zone

Update

  • Tablet Map now shows hexagons that represent where players currently are
  • Added High-Res Upgrade for purchase to the shop, buying it displays smaller triangles instead of larger hexagons
  • Added showing high value weapon crates to the tablet map if you are within a certain range of them
  • Updated the look of the Buy Menu to better match CSGO
  • Added Repulsor to the buy menu
  • Various Volume adjustments and improved sound effects
  • Removed third person effect when using the tablet
7 changes
Danger Zone

Update

  • Added our report system (!report playername reason)
  • Added rote gating to vote kicking (VIPs + Server Boosters are allowed to vote kick)
  • Stability Improvements
  • Fixed additional Bump Mine Collision (not attaching to certain objects as expected)
  • Fixed bug that causes player aspect ratios to not save correctly (!aspect x/y to set yours)
5 changes
Danger Zone

Bug Fixes

  • Added Sirocco
  • Added map voting at the end of every match
  • Added a sound while flying (may need to increase volume later)
  • Changed to 1 parachute insead of 3 on buy menu airdrops
  • Further improvements to bump mines (to further mirror CSGO)
  • Added missing congratulations announcer sound at end of match

Bug Fixes

  • Fixed:
    Fixed bug related to instant shooting after swapping tablet
  • Fixed:
    Fixed infinity bumpmine sound if you died during bump mine activation
  • Fixed:
    Fixed screen effect during spectator after you died to zone
  • Fixed:
    Fixed an instance where grenades disappear
10 changes
Danger Zone

Update

  • (Game Balance) Adjusted bumpmine stacking to be less powerful
  • (Game Balance) Adjusted Parachute Momentum
  • Added aspect 5/4 to !aspect command
  • Now server should save your !aspect choice (need to test to verify, any bugs please report)
  • B (Buy Menu) should open store
  • Added esc to close tablet
  • Fixed Bump Mine Name Tag when purchased from shop
7 changes
Danger Zone

Update

  • Improvements for bumpmines and exojump
  • Now you need to hold E or your Use Key for 0.5s to pick up Parachutes/Exojumps
  • Added additional hints
  • Money bags now give less money ($300)
  • (Game Balance) Parachute now reduces speed instead of a "clap"
  • (Game Balance) Exojump now gives 90% fall damage reduction instead of 100% reduction
6 changes
Danger Zone

Update

  • Added Tab for Tablet Usage
  • Added Buy Menu Bind for Tablet Shop Usage
  • Added notifications for picking up Danger Zone items (Exojump, Parachute, Armor, etc)
  • Added various tips for important Danger Zone related information. (Will be adding a command to disable these as well as saving your !aspect selection in an upcoming update.)
  • Proximity Chat is ignored during Lobby Phase and Post Game Phase
  • Spread out spawns in Lobby Phase.
  • Breach Charge now displays its correct name
  • Re-Added Vote Kicking (When we move to Beta, this will likely be disabled again in favor of a more consistent moderation approach.)
  • Added an OCE Server located in Singapore
9 changes
Danger Zone

Update

  • Added color coated cases for items purchased from the buy menu.
  • Re-enabled votekicking and increased ratio to 60% required (up from 50% which is the default)
  • Enabled Proximity Chat (will be disabled when in lobby & post game in the future)
  • Stability Improvements
  • Fixed Respawn after Warmup
  • Fixed spawn stacking when a player forgets to select a position
  • Added additional NA East Servers (5 of NA East and 5 EU for now)
7 changes
Danger Zone

Update

  • Fixed Repulsor breaking your entire loadout (rare bug)
  • Fixed enemies counter in hud (reminder to do !aspect 3/4 or 16/9 or 16/10 depending on your resolution if you do not have our custom hud showing in game)
  • Fixed a bug that allowed you keep money after warmup
3 changes
Danger Zone

Update

  • MORE LOOT, EVERYWHERE!
  • You can now carry two primary weapons
  • Removed certain weapons from the pool entirely like the auto sniper
  • You can now stack bump mines for more momentum
  • Zero Fall Damage while you have an exojump equiped
  • Being able to hit red boxes with your fists at the cost of reduced damage
  • Added repulsor (respawn beacon) to Solos (may be moved to airdrops only later, but for now enjoy spawning with it!)
7 changes